Mod init
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{
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"GamePanelHUDHit": "Game Panel HUD Hit",
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"Main Settings": "Main Settings",
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"Position Rotation Scale Settings": "Position Rotation Scale Settings",
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"Hit Color Settings": "Hit Color Settings",
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"Font Styles Settings": "Font Styles Settings",
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"Animation Speed Settings": "Animation Speed Settings",
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"Distance Settings": "Distance Settings",
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"Draw Test Hit": "Draw Test Hit",
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"Test Hit": "Test Hit",
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"Hit HUD display": "Hit HUD display",
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"Hit Damage HUD display": "Hit Damage HUD display",
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"Hit Head Separate Color": "Hit Head Separate Color",
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"Hit Direction": "Hit Direction",
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"Hit Anchored Position": "Hit Anchored Position",
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"Hit Size Delta": "Hit Size Delta",
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"Hit Local Scale": "Hit Local Scale",
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"Hit Head Size Delta": "Hit Head Size Delta",
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"Hit Damage Anchored Position": "Hit Damage Anchored Position",
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"Hit Damage Size Delta": "Hit Damage Size Delta",
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"Hit Damage Local Scale": "Hit Damage Local Scale",
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"Hit Rotation": "Hit Rotation",
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"Hit Left": "Hit Left",
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"When Hit Direction < -0.5 Active Hit Left": "When Hit Direction < -0.5 Active Hit Left",
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"Hit Right": "Hit Right",
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"When Hit Direction > 0.5 Active Hit Right": "When Hit Direction > 0.5 Active Hit Right",
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"Hit Active Speed": "Hit Active Speed",
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"Hit End Wait Speed": "Hit End Wait Speed",
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"Hit Dead Wait Speed": "Hit Dead Wait Speed",
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"Damage": "Damage",
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"Armor Damage": "Armor Damage",
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"Dead": "Dead",
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"Head": "Head",
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"Damage Info": "Damage Info",
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"Armor Damage Info": "Armor Damage Info"
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}
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@@ -0,0 +1,36 @@
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{
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"GamePanelHUDHit": "游戏屏幕面板击中",
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"Main Settings": "主设置",
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"Position Rotation Scale Settings": "位置旋转大小设置",
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"Hit Color Settings": "击中颜色设置",
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"Font Styles Settings": "字体样式设置",
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"Animation Speed Settings": "动画速度设置",
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"Distance Settings": "距离设置",
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"Draw Test Hit": "渲染测试击中",
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"Test Hit": "测试击中",
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"Hit HUD display": "命中显示",
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"Hit Damage HUD display": "命中伤害显示",
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"Hit Head Separate Color": "命中头部单独颜色",
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"Hit Direction": "命中方向",
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"Hit Anchored Position": "命中位置",
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"Hit Size Delta": "命中高度",
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"Hit Local Scale": "命中大小",
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"Hit Head Size Delta": "命中头部高度",
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"Hit Damage Anchored Position": "命中伤害位置",
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"Hit Damage Size Delta": "命中伤害高度",
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"Hit Damage Local Scale": "命中伤害大小",
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"Hit Rotation": "命中旋转",
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"Hit Left": "命中左侧",
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"When Hit Direction < -0.5 Active Hit Left": "当击中方向小于-0.5时激活击中左",
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"Hit Right": "命中右侧",
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"When Hit Direction > 0.5 Active Hit Right": "当击中方向小于-0.5时激活击中右",
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"Hit Active Speed": "命中激活速度",
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"Hit End Wait Speed": "命中结束等待速度",
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"Hit Dead Wait Speed": "命中死亡等待速度",
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"Damage": "伤害",
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"Armor Damage": "护甲伤害",
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"Dead": "死亡",
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"Head": "头部",
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"Damage Info": "伤害信息",
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"Armor Damage Info": "护甲伤害信息"
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}
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