This commit is contained in:
2024-06-09 14:31:45 +08:00
parent 941bba4e81
commit 138a16c289
1255 changed files with 733947 additions and 32 deletions
@@ -0,0 +1,36 @@
{
"GamePanelHUDHit": "Game Panel HUD Hit",
"Main Settings": "Main Settings",
"Position Rotation Scale Settings": "Position Rotation Scale Settings",
"Hit Color Settings": "Hit Color Settings",
"Font Styles Settings": "Font Styles Settings",
"Animation Speed Settings": "Animation Speed Settings",
"Distance Settings": "Distance Settings",
"Draw Test Hit": "Draw Test Hit",
"Test Hit": "Test Hit",
"Hit HUD display": "Hit HUD display",
"Hit Damage HUD display": "Hit Damage HUD display",
"Hit Head Separate Color": "Hit Head Separate Color",
"Hit Direction": "Hit Direction",
"Hit Anchored Position": "Hit Anchored Position",
"Hit Size Delta": "Hit Size Delta",
"Hit Local Scale": "Hit Local Scale",
"Hit Head Size Delta": "Hit Head Size Delta",
"Hit Damage Anchored Position": "Hit Damage Anchored Position",
"Hit Damage Size Delta": "Hit Damage Size Delta",
"Hit Damage Local Scale": "Hit Damage Local Scale",
"Hit Rotation": "Hit Rotation",
"Hit Left": "Hit Left",
"When Hit Direction < -0.5 Active Hit Left": "When Hit Direction < -0.5 Active Hit Left",
"Hit Right": "Hit Right",
"When Hit Direction > 0.5 Active Hit Right": "When Hit Direction > 0.5 Active Hit Right",
"Hit Active Speed": "Hit Active Speed",
"Hit End Wait Speed": "Hit End Wait Speed",
"Hit Dead Wait Speed": "Hit Dead Wait Speed",
"Damage": "Damage",
"Armor Damage": "Armor Damage",
"Dead": "Dead",
"Head": "Head",
"Damage Info": "Damage Info",
"Armor Damage Info": "Armor Damage Info"
}
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{
"GamePanelHUDHit": "游戏屏幕面板击中",
"Main Settings": "主设置",
"Position Rotation Scale Settings": "位置旋转大小设置",
"Hit Color Settings": "击中颜色设置",
"Font Styles Settings": "字体样式设置",
"Animation Speed Settings": "动画速度设置",
"Distance Settings": "距离设置",
"Draw Test Hit": "渲染测试击中",
"Test Hit": "测试击中",
"Hit HUD display": "命中显示",
"Hit Damage HUD display": "命中伤害显示",
"Hit Head Separate Color": "命中头部单独颜色",
"Hit Direction": "命中方向",
"Hit Anchored Position": "命中位置",
"Hit Size Delta": "命中高度",
"Hit Local Scale": "命中大小",
"Hit Head Size Delta": "命中头部高度",
"Hit Damage Anchored Position": "命中伤害位置",
"Hit Damage Size Delta": "命中伤害高度",
"Hit Damage Local Scale": "命中伤害大小",
"Hit Rotation": "命中旋转",
"Hit Left": "命中左侧",
"When Hit Direction < -0.5 Active Hit Left": "当击中方向小于-0.5时激活击中左",
"Hit Right": "命中右侧",
"When Hit Direction > 0.5 Active Hit Right": "当击中方向小于-0.5时激活击中右",
"Hit Active Speed": "命中激活速度",
"Hit End Wait Speed": "命中结束等待速度",
"Hit Dead Wait Speed": "命中死亡等待速度",
"Damage": "伤害",
"Armor Damage": "护甲伤害",
"Dead": "死亡",
"Head": "头部",
"Damage Info": "伤害信息",
"Armor Damage Info": "护甲伤害信息"
}