Mod init
This commit is contained in:
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{
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"GamePanelHUDCompass": "Game Panel HUD Compass",
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"Main Settings": "Main Settings",
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"Quest Display Settings": "Quest Display Settings",
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"Position Scale Settings": "Position Scale Settings",
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"Color Settings": "Color Settings",
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"Font Styles Settings": "Font Styles Settings",
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"Animation Speed Settings": "Animation Speed Settings",
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"Rate Settings": "Rate Settings",
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"Other Settings": "Other Settings",
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"Compass HUD display": "Compass HUD display",
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"Compass Angle HUD display": "Compass Angle HUD display",
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"Compass Fire HUD display": "Compass Fire HUD display",
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"Compass Fire Direction HUD display": "Compass Fire Direction HUD display",
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"Compass Fire Hide Silenced": "Compass Fire Hide Silenced",
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"Compass Fire Dead Destroy": "Compass Fire Dead Destroy",
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"Compass Static HUD display": "Compass Static HUD display",
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"Compass Static Airdrop display": "Compass Static Airdrop display",
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"Compass Static Exfiltration display": "Compass Static Exfiltration display",
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"Compass Static Quest display": "Compass Static Quest display",
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"Compass Static Info HUD display": "Compass Static Info HUD display",
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"Compass Static Distance HUD display": "Compass Static Distance HUD display",
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"Compass Static InZone HUD display": "Compass Static InZone HUD display",
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"Compass Static Hide Requirements": "Compass Static Hide Requirements",
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"Compass Static Hide Optional": "Compass Static Hide Optional",
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"Compass Static Hide Already Searched Airdrop": "Compass Static Hide Already Searched Airdrop",
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"Compass Auto Size Delta": "Compass Auto Size Delta",
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"FindItem": "FindItem",
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"LeaveItemAtLocation": "LeaveItemAtLocation",
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"PlaceBeacon": "PlaceBeacon",
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"VisitPlace": "VisitPlace",
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"InZone": "InZone",
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"Anchored Position": "Anchored Position",
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"Size Delta": "Size Delta",
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"Local Scale": "Local Scale",
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"Compass Fire Size Delta": "Compass Fire Size Delta",
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"Compass Fire Outline Size Delta": "Compass Fire Outline Size Delta",
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"Compass Fire Direction Anchored Position": "Compass Fire Direction Anchored Position",
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"Compass Fire Direction Local Scale": "Compass Fire Direction Local Scale",
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"Compass Static Info Anchored Position": "Compass Static Info Anchored Position",
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"Compass Static Info Local Scale": "Compass Static Info Local Scale",
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"Compass Fire Active Speed": "Compass Fire Active Speed",
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"Compass Fire Wait Speed": "Compass Fire Wait Speed",
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"Compass Fire To Small Speed": "Compass Fire To Small Speed",
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"Compass Fire Small Wait Speed": "Compass Fire Small Wait Speed",
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"Compass Fire Height": "Compass Fire Height",
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"Compass Static Height": "Compass Static Height",
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"Compass Fire Max Distance": "Compass Fire Max Distance",
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"Fire distance <= How many meters display": "Fire distance <= How many meters display",
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"Compass Static Center Point Range": "Compass Static Center Point Range",
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"Auto Size Delta Rate": "Auto Size Delta Rate",
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"Screen percentage": "Screen percentage",
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"Arrow": "Arrow",
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"Azimuths": "Azimuths",
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"Azimuths Angle": "Azimuths Angle",
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"Direction": "Direction",
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"Angle": "Angle",
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"Compass Fire": "Compass Fire",
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"Compass Fire Outline": "Compass Fire Outline",
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"Compass Boss Fire": "Compass Boss Fire",
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"Compass Boss Fire Outline": "Compass Boss Fire Outline",
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"Compass Follower Fire": "Compass Follower Fire",
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"Compass Follower Outline": "Compass Follower Outline",
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"Compass Static Name": "Compass Static Name",
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"Compass Static Description": "Compass Static Description",
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"Compass Static Optional": "Compass Static Optional",
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"Compass Static Requirements": "Compass Static Requirements",
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"Compass Static Distance": "Compass Static Distance",
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"Compass Static Meters": "Compass Static Meters",
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"Compass Static InZone": "Compass Static InZone",
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"Compass Fire Direction": "Compass Fire Direction",
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"Compass Static Info Auto Size Delta": "Compass Static Info Auto Size Delta",
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"Compass Static Info Size Delta": "Compass Static Info Size Delta"
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}
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@@ -0,0 +1,74 @@
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{
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"GamePanelHUDCompass": "游戏屏幕面板罗盘",
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"Main Settings": "主设置",
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"Quest Display Settings": "任务显示设置",
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"Position Scale Settings": "位置大小设置",
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"Color Settings": "颜色设置",
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"Font Styles Settings": "字体样式设置",
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"Animation Speed Settings": "动画速度设置",
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"Rate Settings": "率设置",
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"Other Settings": "其他设置",
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"Compass HUD display": "罗盘指示栏显示",
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"Compass Angle HUD display": "罗盘角度显示",
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"Compass Fire HUD display": "罗盘开火指示栏显示",
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"Compass Fire Direction HUD display": "罗盘开火方向指示栏显示",
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"Compass Fire Hide Silenced": "罗盘开火隐藏消音",
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"Compass Fire Dead Destroy": "罗盘开火死亡销毁",
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"Compass Static HUD display": "罗盘静态指示栏显示",
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"Compass Static Airdrop display": "罗盘静态空投显示",
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"Compass Static Exfiltration display": "罗盘静态撤离点显示",
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"Compass Static Quest display": "罗盘静态任务显示",
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"Compass Static Info HUD display": "罗盘静态信息显示",
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"Compass Static Distance HUD display": "罗盘静态距离显示",
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"Compass Static InZone HUD display": "罗盘静态区域内显示",
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"Compass Static Hide Requirements": "罗盘静态隐藏需求",
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"Compass Static Hide Optional": "罗盘静态隐藏可选项",
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"Compass Static Hide Already Searched Airdrop": "罗盘静态隐藏搜索过空投",
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"Compass Auto Size Delta": "罗盘自动高度",
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"FindItem": "寻找物品",
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"LeaveItemAtLocation": "放置物品到地点",
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"PlaceBeacon": "放置信标",
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"VisitPlace": "访问地点",
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"InZone": "在区域内",
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"Anchored Position": "指示栏位置",
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"Size Delta": "指示栏高度",
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"Local Scale": "指示栏大小",
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"Compass Fire Size Delta": "罗盘开火高度",
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"Compass Fire Outline Size Delta": "罗盘开火轮廓高度",
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"Compass Fire Direction Anchored Position": "罗盘开火方向位置",
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"Compass Fire Direction Local Scale": "罗盘开火方向大小",
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"Compass Static Info Anchored Position": "罗盘静态信息位置",
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"Compass Static Info Local Scale": "罗盘静态信息大小",
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"Compass Fire Active Speed": "罗盘开火激活速度",
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"Compass Fire Wait Speed": "罗盘开火等待速度",
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"Compass Fire To Small Speed": "罗盘开火变小速度",
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"Compass Fire Small Wait Speed": "罗盘开火变小等待速度",
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"Compass Fire Height": "罗盘开火高度",
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"Compass Static Height": "罗盘静态高度",
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"Compass Fire Max Distance": "罗盘开火最大距离",
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"Fire distance <= How many meters display": "开火距离小于或等于多少米显示",
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"Compass Static Center Point Range": "罗盘静态中心点范围",
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"Auto Size Delta Rate": "罗盘自动高度比率",
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"Screen percentage": "屏幕比率",
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"Arrow": "指针",
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"Azimuths": "刻度",
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"Azimuths Angle": "刻度角度",
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"Direction": "方向",
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"Angle": "角度",
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"Compass Fire": "罗盘开火",
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"Compass Fire Outline": "罗盘开火轮廓",
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"Compass Boss Fire": "罗盘Boss开火",
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"Compass Boss Fire Outline": "罗盘Boss开火轮廓",
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"Compass Follower Fire": "罗盘Follower开火",
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"Compass Follower Outline": "罗盘Follower开火轮廓",
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"Compass Static Name": "罗盘静态名字",
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"Compass Static Description": "罗盘静态说明",
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"Compass Static Optional": "罗盘静态可选项",
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"Compass Static Requirements": "罗盘静态需求",
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"Compass Static Distance": "罗盘静态距离",
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"Compass Static Meters": "罗盘静态米",
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"Compass Static InZone": "罗盘静态区域内",
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"Compass Fire Direction": "罗盘开火方向",
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"Compass Static Info Auto Size Delta": "罗盘静态自动高度",
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"Compass Static Info Size Delta": "罗盘静态高度"
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}
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@@ -0,0 +1,6 @@
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{
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"GamePanelHUDCore": "Game Panel HUD Core",
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"Main Settings": "Main Settings",
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"All HUD Always display": "All HUD Always display",
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"Debug All HUD Method Invoke Time": "Debug All HUD Method Invoke Time"
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}
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@@ -0,0 +1,6 @@
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{
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"GamePanelHUDCore": "游戏屏幕面板核心",
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"Main Settings": "主设置",
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"All HUD Always display": "所有指示栏始终显示",
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"Debug All HUD Method Invoke Time": "调试所有指示栏调用时间"
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}
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@@ -0,0 +1,17 @@
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{
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"GamePanelHUDGrenade": "Game Panel HUD Grenade",
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"Main Settings": "Main Settings",
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"Position Scale Settings": "Position Scale Settings",
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"Color Settings": "Color Settings",
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"Font Styles Settings": "Font Styles Settings",
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"Grenade HUD display": "Grenade HUD display",
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"Merge All Grenade Count": "Merge All Grenade Count",
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"Grenade Count Zero Warning": "Grenade Count Zero Warning",
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"Anchored Position": "Anchored Position",
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"Size Delta": "Size Delta",
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"Local Scale": "Local Scale",
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"Frag": "Frag",
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"Stun": "Stun",
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"Smoke": "Smoke",
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"Warning": "Warning"
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}
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@@ -0,0 +1,17 @@
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{
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"GamePanelHUDGrenade": "游戏屏幕面板手雷",
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"Main Settings": "主设置",
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"Position Scale Settings": "位置大小设置",
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"Color Settings": "颜色设置",
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"Font Styles Settings": "字体样式设置",
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"Grenade HUD display": "手雷计数器显示",
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"Merge All Grenade Count": "合并所有手雷统计",
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"Grenade Count Zero Warning": "手雷数量为零警告",
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"Anchored Position": "指示栏位置",
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"Size Delta": "指示栏高度",
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"Local Scale": "指示栏大小",
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"Frag": "碎片",
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"Stun": "闪光",
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"Smoke": "烟雾",
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"Warning": "警告"
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}
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@@ -0,0 +1,31 @@
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{
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"GamePanelHUDHealth": "Game Panel HUD Health",
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"Main Settings": "Main Settings",
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"Position Size Scale Settings": "Position Size Scale Settings",
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"Color Settings": "Color Settings",
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"Font Styles Settings": "Font Styles Settings",
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"Warning Rate Settings": "Warning Rate Settings",
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"Animation Speed Settings": "Animation Speed Settings",
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"Health HUD display": "Health HUD display",
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"Buff Rate display": "Buff Rate display",
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"Buff Arrow Animation": "Buff Arrow Animation",
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"Buff Arrow Animation Reverse": "Buff Arrow Animation Reverse",
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"Anchored Position": "Anchored Position",
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"Size Delta": "Size Delta",
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"Local Scale": "Local Scale",
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"Health": "Health",
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"When Health < 25%, Current Color change to Warning": "When Health < 25%, Current Color change to Warning",
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"Hydration": "Hydration",
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"When Hydration < 10%, Current Color change to Warning": "When Hydration < 10%, Current Color change to Warning",
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"Energy": "Energy",
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"When Energy < 10%, Current Color change to Red Warning": "When Energy < 10%, Current Color change to Warning",
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"Buff Animation Speed": "Buff Animation Speed",
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"Maximum": "Maximum",
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"Zeros": "Zeros",
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"Warning": "Warning",
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"Buff Arrow Up": "Buff Arrow Up",
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"Buff Arrow Down": "Buff Arrow Down",
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"Buff Up": "Buff Up",
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"Buff Down": "Buff Down",
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"Current": "Current"
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}
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@@ -0,0 +1,31 @@
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{
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"GamePanelHUDHealth": "游戏屏幕面板生命值",
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"Main Settings": "主设置",
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"Position Size Scale Settings": "位置高度大小设置",
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"Color Settings": "颜色设置",
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"Font Styles Settings": "字体样式设置",
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"Warning Rate Settings": "警告率设置",
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"Animation Speed Settings": "动画速度设置",
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"Health HUD display": "生命值指示栏显示",
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"Buff Rate display": "增益显示",
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"Buff Arrow Animation": "增益动画",
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"Buff Arrow Animation Reverse": "增益动画反转",
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"Anchored Position": "指示栏位置",
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"Size Delta": "指示栏高度",
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"Local Scale": "指示栏大小",
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"Health": "生命值",
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"When Health < 25%, Current Color change to Warning": "当生命值小于百分之25, 当前值颜色更改为警告",
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"Hydration": "口渴度",
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"When Hydration < 10%, Current Color change to Warning": "当口渴度小于百分之10, 当前值颜色更改为警告",
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"Energy": "能量值",
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"When Energy < 10%, Current Color change to Warning": "当能量小于百分之10, 当前值颜色更改为警告",
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"Buff Animation Speed": "增益动画速度",
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"Maximum": "最大值",
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"Zeros": "零",
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"Warning": "警告",
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"Buff Arrow Up": "增益指针上升",
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"Buff Arrow Down": "增益指针下降",
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"Buff Up": "增益上升",
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"Buff Down": "增益下降",
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"Current": "当前值"
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}
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@@ -0,0 +1,36 @@
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{
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"GamePanelHUDHit": "Game Panel HUD Hit",
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"Main Settings": "Main Settings",
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"Position Rotation Scale Settings": "Position Rotation Scale Settings",
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"Hit Color Settings": "Hit Color Settings",
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"Font Styles Settings": "Font Styles Settings",
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"Animation Speed Settings": "Animation Speed Settings",
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"Distance Settings": "Distance Settings",
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"Draw Test Hit": "Draw Test Hit",
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"Test Hit": "Test Hit",
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"Hit HUD display": "Hit HUD display",
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"Hit Damage HUD display": "Hit Damage HUD display",
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"Hit Head Separate Color": "Hit Head Separate Color",
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"Hit Direction": "Hit Direction",
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"Hit Anchored Position": "Hit Anchored Position",
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"Hit Size Delta": "Hit Size Delta",
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"Hit Local Scale": "Hit Local Scale",
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"Hit Head Size Delta": "Hit Head Size Delta",
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"Hit Damage Anchored Position": "Hit Damage Anchored Position",
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"Hit Damage Size Delta": "Hit Damage Size Delta",
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"Hit Damage Local Scale": "Hit Damage Local Scale",
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"Hit Rotation": "Hit Rotation",
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"Hit Left": "Hit Left",
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"When Hit Direction < -0.5 Active Hit Left": "When Hit Direction < -0.5 Active Hit Left",
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"Hit Right": "Hit Right",
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"When Hit Direction > 0.5 Active Hit Right": "When Hit Direction > 0.5 Active Hit Right",
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"Hit Active Speed": "Hit Active Speed",
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"Hit End Wait Speed": "Hit End Wait Speed",
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"Hit Dead Wait Speed": "Hit Dead Wait Speed",
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"Damage": "Damage",
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"Armor Damage": "Armor Damage",
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"Dead": "Dead",
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"Head": "Head",
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"Damage Info": "Damage Info",
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"Armor Damage Info": "Armor Damage Info"
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}
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@@ -0,0 +1,36 @@
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{
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"GamePanelHUDHit": "游戏屏幕面板击中",
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"Main Settings": "主设置",
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"Position Rotation Scale Settings": "位置旋转大小设置",
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"Hit Color Settings": "击中颜色设置",
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"Font Styles Settings": "字体样式设置",
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"Animation Speed Settings": "动画速度设置",
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"Distance Settings": "距离设置",
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"Draw Test Hit": "渲染测试击中",
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"Test Hit": "测试击中",
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"Hit HUD display": "命中显示",
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"Hit Damage HUD display": "命中伤害显示",
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"Hit Head Separate Color": "命中头部单独颜色",
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"Hit Direction": "命中方向",
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"Hit Anchored Position": "命中位置",
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"Hit Size Delta": "命中高度",
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"Hit Local Scale": "命中大小",
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"Hit Head Size Delta": "命中头部高度",
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"Hit Damage Anchored Position": "命中伤害位置",
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"Hit Damage Size Delta": "命中伤害高度",
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"Hit Damage Local Scale": "命中伤害大小",
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"Hit Rotation": "命中旋转",
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"Hit Left": "命中左侧",
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"When Hit Direction < -0.5 Active Hit Left": "当击中方向小于-0.5时激活击中左",
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"Hit Right": "命中右侧",
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"When Hit Direction > 0.5 Active Hit Right": "当击中方向小于-0.5时激活击中右",
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"Hit Active Speed": "命中激活速度",
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"Hit End Wait Speed": "命中结束等待速度",
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"Hit Dead Wait Speed": "命中死亡等待速度",
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"Damage": "伤害",
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"Armor Damage": "护甲伤害",
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"Dead": "死亡",
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"Head": "头部",
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"Damage Info": "伤害信息",
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"Armor Damage Info": "护甲伤害信息"
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}
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@@ -0,0 +1,61 @@
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{
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"GamePanelHUDKill": "Game Panel HUD Kill",
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"Main Settings": "Main Settings",
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"Position Rotation Scale Settings": "Position Rotation Scale Settings",
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"Kill Color Settings": "Kill Color Settings",
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"Font Styles Settings": "Font Styles Settings",
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"Animation Speed Settings": "Animation Speed Settings",
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"Distance Settings": "Distance Settings",
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"Draw Test Kill": "Draw Test Kill",
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"Test Kill": "Test Kill",
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"Kill HUD display": "Kill HUD display",
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"Wait Bottom Kill Destroy": "Wait Bottom Kill Destroy",
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"Kill Distance display": "Kill Distance display",
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"Kill Other display": "Kill Other display",
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"Kill Streak display": "Kill Streak display",
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"Kill Xp display": "Kill Xp display",
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"Kill Level display": "Kill Level display",
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"Kill Part display": "Kill Part display",
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"Kill Faction display": "Kill Faction display",
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"Kill Weapon display": "Kill Weapon display",
|
||||
"Kill Scav Name To En": "Kill Scav Name To En",
|
||||
"Exp HUD display": "Exp HUD display",
|
||||
"Kill Anchored Position": "Kill Anchored Position",
|
||||
"Kill Size Delta": "Kill Size Delta",
|
||||
"Kill Local Scale": "Kill Local Scale",
|
||||
"Exp Anchored Position": "Exp Anchored Position",
|
||||
"Exp Size Delta": "Exp Size Delta",
|
||||
"Exp Local Scale": "Exp Local Scale",
|
||||
"Kill Text Wait Speed": "Kill Text Wait Speed",
|
||||
"Exp Wait Speed": "Exp Wait Speed",
|
||||
"Kill Text Input Speed": "Kill Text Input Speed",
|
||||
"Single character input speed (unit s)": "Single character input speed (unit s)",
|
||||
"Kill Text 2 Input Speed": "Kill Text 2 Input Speed",
|
||||
"Kill Text 2 Wait Time": "Kill Text 2 Wait Time",
|
||||
"Play Text to Text2 ago Wait Time (unit s)": "Play Text to Text2 ago Wait Time (unit s)",
|
||||
"When Kill distance >= How many meters display": "When Kill distance >= How many meters display",
|
||||
"Kill Info": "Kill Info",
|
||||
"Kill Distance": "Kill Distance",
|
||||
"Kill Streak": "Kill Streak",
|
||||
"Kill Other": "Kill Other",
|
||||
"Kill Xp": "Kill Xp",
|
||||
"Exp": "Exp",
|
||||
"Name": "Name",
|
||||
"Weapon": "Weapon",
|
||||
"Distance": "Distance",
|
||||
"Level": "Level",
|
||||
"Streak": "Streak",
|
||||
"Body Part": "Body Part",
|
||||
"Meters": "Meters",
|
||||
"Lvl": "Lvl",
|
||||
"Xp": "Xp",
|
||||
"Stats Streak": "Stats Streak",
|
||||
"Other": "Other",
|
||||
"Enemy Down": "Enemy Down",
|
||||
"Kill Usec": "Kill Usec",
|
||||
"Kill Bear": "Kill Bear",
|
||||
"Kill Scav": "Kill Scav",
|
||||
"Kill Boss": "Kill Boss",
|
||||
"Kill Follower": "Kill Follower",
|
||||
"Bracket": "Bracket"
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
{
|
||||
"GamePanelHUDKill": "游戏屏幕面板击杀",
|
||||
"Main Settings": "主设置",
|
||||
"Position Rotation Scale Settings": "位置旋转大小设置",
|
||||
"Kill Color Settings": "击中颜色设置",
|
||||
"Font Styles Settings": "字体样式设置",
|
||||
"Animation Speed Settings": "动画速度设置",
|
||||
"Distance Settings": "距离设置",
|
||||
"Draw Test Kill": "渲染测试击杀",
|
||||
"Test Kill": "测试击杀",
|
||||
"Kill HUD display": "击杀信息显示",
|
||||
"Wait Bottom Kill Destroy": "等待底部击杀销毁",
|
||||
"Kill Distance display": "击杀距离显示",
|
||||
"Kill Other display": "击杀其他显示",
|
||||
"Kill Streak display": "击杀连杀显示",
|
||||
"Kill Xp display": "击杀经验显示",
|
||||
"Kill Level display": "击杀等级显示",
|
||||
"Kill Part display": "击杀部位显示",
|
||||
"Kill Faction display": "击杀派系显示",
|
||||
"Kill Weapon display": "击杀武器显示",
|
||||
"Kill Scav Name To En": "击杀Scav名字转英文",
|
||||
"Exp HUD display": "经验值显示",
|
||||
"Kill Anchored Position": "击杀位置",
|
||||
"Kill Size Delta": "击杀高度",
|
||||
"Kill Local Scale": "击杀大小",
|
||||
"Exp Anchored Position": "经验值位置",
|
||||
"Exp Size Delta": "经验值高度",
|
||||
"Exp Local Scale": "经验值大小",
|
||||
"Kill Text Wait Speed": "击杀文本等待时间",
|
||||
"Exp Wait Speed": "经验值等待速度",
|
||||
"Kill Text Input Speed": "击杀文本输入速度",
|
||||
"Single character input speed (unit s)": "单个字符输入速度 (单位 秒)",
|
||||
"Kill Text 2 Input Speed": "击杀文本2 输入速度",
|
||||
"Kill Text 2 Wait Time": "击杀文本2 等待时间",
|
||||
"Play Text to Text2 ago Wait Time (unit s)": "播放文本2前等待时间 (单位 秒)",
|
||||
"When Kill distance >= How many meters display": "当击杀距离大于或等于多少米时显示",
|
||||
"Kill Info": "击杀信息",
|
||||
"Kill Distance": "击杀距离",
|
||||
"Kill Streak": "击杀连杀",
|
||||
"Kill Other": "击杀其他",
|
||||
"Kill Xp": "击杀经验",
|
||||
"Exp": "经验值",
|
||||
"Name": "名字",
|
||||
"Weapon": "武器",
|
||||
"Distance": "距离",
|
||||
"Level": "等级",
|
||||
"Streak": "连杀",
|
||||
"Body Part": "身体部位",
|
||||
"Meters": "米",
|
||||
"Lvl": "等级",
|
||||
"Xp": "经验值",
|
||||
"Stats Streak": "连杀奖励",
|
||||
"Other": "其他",
|
||||
"Enemy Down": "敌人倒下",
|
||||
"Kill Usec": "击杀 Usec",
|
||||
"Kill Bear": "击杀 Bear",
|
||||
"Kill Scav": "击杀 Scav",
|
||||
"Kill Boss": "击杀 Boss",
|
||||
"Kill Follower": "击杀 Follower",
|
||||
"Bracket": "括号"
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"GamePanelHUDWeapon": "Game Panel HUD Weapon",
|
||||
"Main Settings": "Main Settings",
|
||||
"Position Scale Settings": "Position Scale Settings",
|
||||
"Color Settings": "Color Settings",
|
||||
"Font Styles Settings": "Font Styles Settings",
|
||||
"Warning Rate Settings": "Warning Rate Settings",
|
||||
"Animation Speed Settings": "Animation Speed Settings",
|
||||
"Weapon HUD display": "Weapon HUD display",
|
||||
"Ammo Type HUD display": "Ammo Type HUD display",
|
||||
"Fire Mode display": "Fire Mode display",
|
||||
"Weapon Name Always display": "Weapon Name Always display",
|
||||
"Weapon ShortName": "Weapon ShortName",
|
||||
"Zero Warning Animation": "Zero Warning Animation",
|
||||
"Weapon Name Inspect display": "Weapon Name Inspect display",
|
||||
"Weapon Name Auto display": "Weapon Name Auto display",
|
||||
"Hide Game Ammo Panel": "Hide Game Ammo Panel",
|
||||
"Anchored Position": "Anchored Position",
|
||||
"Local Scale": "Local Scale",
|
||||
"Max Ammo Within 10": "Max Ammo Within 10",
|
||||
"When Max Ammo <= 10 and Current Ammo <= 45%, Current Color change to Warning": "When Max Ammo <= 10 and Current Ammo <= 45%, Current Color change to Warning",
|
||||
"Max Ammo Within 100": "Max Ammo Within 100",
|
||||
"When Max Ammo > 10 and Current Ammo < 30%, Current Color change to Warning": "When Max Ammo > 10 and Current Ammo < 30%, Current Color change to Warning",
|
||||
"Weapon Name Auto display Animation Speed": "Weapon Name Auto display Animation Speed",
|
||||
"Zero Warning Animation Speed": "Zero Warning Animation Speed",
|
||||
"Current": "Current",
|
||||
"Maximum": "Maximum",
|
||||
"Patron": "Patron",
|
||||
"Weapon Name": "Weapon Name",
|
||||
"Ammo Type": "Ammo Type",
|
||||
"Fire Mode": "Fire Mode",
|
||||
"Zeros": "Zeros",
|
||||
"Warning": "Warning"
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"GamePanelHUDWeapon": "游戏屏幕面板武器",
|
||||
"Main Settings": "主设置",
|
||||
"Position Scale Settings": "位置大小设置",
|
||||
"Color Settings": "颜色设置",
|
||||
"Font Styles Settings": "字体样式设置",
|
||||
"Warning Rate Settings": "警告率设置",
|
||||
"Animation Speed Settings": "动画速度设置",
|
||||
"Weapon HUD display": "武器弹药计数器显示",
|
||||
"Ammo Type HUD display": "弹药类型显示",
|
||||
"Fire Mode display": "开火模式显示",
|
||||
"Weapon Name Always display": "武器名始终显示",
|
||||
"Weapon ShortName": "武器短名",
|
||||
"Zero Warning Animation": "零警告动画",
|
||||
"Weapon Name Inspect display": "检视时显示武器名",
|
||||
"Weapon Name Auto display": "自动显示武器名",
|
||||
"Hide Game Ammo Panel": "隐藏游戏弹药面板",
|
||||
"Anchored Position": "指示栏位置",
|
||||
"Local Scale": "指示栏大小",
|
||||
"Max Ammo Within 10": "当最大弹药在10以内",
|
||||
"When Max Ammo <= 10 and Current Ammo <= 45%, Current Color change to Warning": "当最大弹药小于或等于10并且当前弹药小于百分之45, 当前颜色更改为警告",
|
||||
"Max Ammo Within 100": "当最大弹药在100以内",
|
||||
"When Max Ammo > 10 and Current Ammo < 30%, Current Color change to Warning": "当最大弹药大于10并且当前弹药小于百分之30, 当前颜色更改为警告",
|
||||
"Weapon Name Auto display Animation Speed": "武器名动画速度",
|
||||
"Zero Warning Animation Speed": "零警告动画速度",
|
||||
"Current": "当前值",
|
||||
"Maximum": "最大值",
|
||||
"Patron": "枪膛",
|
||||
"Weapon Name": "武器名字",
|
||||
"Ammo Type": "弹药类型",
|
||||
"Fire Mode": "开火模式",
|
||||
"Zeros": "零",
|
||||
"Warning": "警告"
|
||||
}
|
||||
Reference in New Issue
Block a user