This commit is contained in:
2024-06-09 14:31:45 +08:00
parent 941bba4e81
commit 138a16c289
1255 changed files with 733947 additions and 32 deletions
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{
"GamePanelHUDCompass": "Game Panel HUD Compass",
"Main Settings": "Main Settings",
"Quest Display Settings": "Quest Display Settings",
"Position Scale Settings": "Position Scale Settings",
"Color Settings": "Color Settings",
"Font Styles Settings": "Font Styles Settings",
"Animation Speed Settings": "Animation Speed Settings",
"Rate Settings": "Rate Settings",
"Other Settings": "Other Settings",
"Compass HUD display": "Compass HUD display",
"Compass Angle HUD display": "Compass Angle HUD display",
"Compass Fire HUD display": "Compass Fire HUD display",
"Compass Fire Direction HUD display": "Compass Fire Direction HUD display",
"Compass Fire Hide Silenced": "Compass Fire Hide Silenced",
"Compass Fire Dead Destroy": "Compass Fire Dead Destroy",
"Compass Static HUD display": "Compass Static HUD display",
"Compass Static Airdrop display": "Compass Static Airdrop display",
"Compass Static Exfiltration display": "Compass Static Exfiltration display",
"Compass Static Quest display": "Compass Static Quest display",
"Compass Static Info HUD display": "Compass Static Info HUD display",
"Compass Static Distance HUD display": "Compass Static Distance HUD display",
"Compass Static InZone HUD display": "Compass Static InZone HUD display",
"Compass Static Hide Requirements": "Compass Static Hide Requirements",
"Compass Static Hide Optional": "Compass Static Hide Optional",
"Compass Static Hide Already Searched Airdrop": "Compass Static Hide Already Searched Airdrop",
"Compass Auto Size Delta": "Compass Auto Size Delta",
"FindItem": "FindItem",
"LeaveItemAtLocation": "LeaveItemAtLocation",
"PlaceBeacon": "PlaceBeacon",
"VisitPlace": "VisitPlace",
"InZone": "InZone",
"Anchored Position": "Anchored Position",
"Size Delta": "Size Delta",
"Local Scale": "Local Scale",
"Compass Fire Size Delta": "Compass Fire Size Delta",
"Compass Fire Outline Size Delta": "Compass Fire Outline Size Delta",
"Compass Fire Direction Anchored Position": "Compass Fire Direction Anchored Position",
"Compass Fire Direction Local Scale": "Compass Fire Direction Local Scale",
"Compass Static Info Anchored Position": "Compass Static Info Anchored Position",
"Compass Static Info Local Scale": "Compass Static Info Local Scale",
"Compass Fire Active Speed": "Compass Fire Active Speed",
"Compass Fire Wait Speed": "Compass Fire Wait Speed",
"Compass Fire To Small Speed": "Compass Fire To Small Speed",
"Compass Fire Small Wait Speed": "Compass Fire Small Wait Speed",
"Compass Fire Height": "Compass Fire Height",
"Compass Static Height": "Compass Static Height",
"Compass Fire Max Distance": "Compass Fire Max Distance",
"Fire distance <= How many meters display": "Fire distance <= How many meters display",
"Compass Static Center Point Range": "Compass Static Center Point Range",
"Auto Size Delta Rate": "Auto Size Delta Rate",
"Screen percentage": "Screen percentage",
"Arrow": "Arrow",
"Azimuths": "Azimuths",
"Azimuths Angle": "Azimuths Angle",
"Direction": "Direction",
"Angle": "Angle",
"Compass Fire": "Compass Fire",
"Compass Fire Outline": "Compass Fire Outline",
"Compass Boss Fire": "Compass Boss Fire",
"Compass Boss Fire Outline": "Compass Boss Fire Outline",
"Compass Follower Fire": "Compass Follower Fire",
"Compass Follower Outline": "Compass Follower Outline",
"Compass Static Name": "Compass Static Name",
"Compass Static Description": "Compass Static Description",
"Compass Static Optional": "Compass Static Optional",
"Compass Static Requirements": "Compass Static Requirements",
"Compass Static Distance": "Compass Static Distance",
"Compass Static Meters": "Compass Static Meters",
"Compass Static InZone": "Compass Static InZone",
"Compass Fire Direction": "Compass Fire Direction",
"Compass Static Info Auto Size Delta": "Compass Static Info Auto Size Delta",
"Compass Static Info Size Delta": "Compass Static Info Size Delta"
}
@@ -0,0 +1,74 @@
{
"GamePanelHUDCompass": "游戏屏幕面板罗盘",
"Main Settings": "主设置",
"Quest Display Settings": "任务显示设置",
"Position Scale Settings": "位置大小设置",
"Color Settings": "颜色设置",
"Font Styles Settings": "字体样式设置",
"Animation Speed Settings": "动画速度设置",
"Rate Settings": "率设置",
"Other Settings": "其他设置",
"Compass HUD display": "罗盘指示栏显示",
"Compass Angle HUD display": "罗盘角度显示",
"Compass Fire HUD display": "罗盘开火指示栏显示",
"Compass Fire Direction HUD display": "罗盘开火方向指示栏显示",
"Compass Fire Hide Silenced": "罗盘开火隐藏消音",
"Compass Fire Dead Destroy": "罗盘开火死亡销毁",
"Compass Static HUD display": "罗盘静态指示栏显示",
"Compass Static Airdrop display": "罗盘静态空投显示",
"Compass Static Exfiltration display": "罗盘静态撤离点显示",
"Compass Static Quest display": "罗盘静态任务显示",
"Compass Static Info HUD display": "罗盘静态信息显示",
"Compass Static Distance HUD display": "罗盘静态距离显示",
"Compass Static InZone HUD display": "罗盘静态区域内显示",
"Compass Static Hide Requirements": "罗盘静态隐藏需求",
"Compass Static Hide Optional": "罗盘静态隐藏可选项",
"Compass Static Hide Already Searched Airdrop": "罗盘静态隐藏搜索过空投",
"Compass Auto Size Delta": "罗盘自动高度",
"FindItem": "寻找物品",
"LeaveItemAtLocation": "放置物品到地点",
"PlaceBeacon": "放置信标",
"VisitPlace": "访问地点",
"InZone": "在区域内",
"Anchored Position": "指示栏位置",
"Size Delta": "指示栏高度",
"Local Scale": "指示栏大小",
"Compass Fire Size Delta": "罗盘开火高度",
"Compass Fire Outline Size Delta": "罗盘开火轮廓高度",
"Compass Fire Direction Anchored Position": "罗盘开火方向位置",
"Compass Fire Direction Local Scale": "罗盘开火方向大小",
"Compass Static Info Anchored Position": "罗盘静态信息位置",
"Compass Static Info Local Scale": "罗盘静态信息大小",
"Compass Fire Active Speed": "罗盘开火激活速度",
"Compass Fire Wait Speed": "罗盘开火等待速度",
"Compass Fire To Small Speed": "罗盘开火变小速度",
"Compass Fire Small Wait Speed": "罗盘开火变小等待速度",
"Compass Fire Height": "罗盘开火高度",
"Compass Static Height": "罗盘静态高度",
"Compass Fire Max Distance": "罗盘开火最大距离",
"Fire distance <= How many meters display": "开火距离小于或等于多少米显示",
"Compass Static Center Point Range": "罗盘静态中心点范围",
"Auto Size Delta Rate": "罗盘自动高度比率",
"Screen percentage": "屏幕比率",
"Arrow": "指针",
"Azimuths": "刻度",
"Azimuths Angle": "刻度角度",
"Direction": "方向",
"Angle": "角度",
"Compass Fire": "罗盘开火",
"Compass Fire Outline": "罗盘开火轮廓",
"Compass Boss Fire": "罗盘Boss开火",
"Compass Boss Fire Outline": "罗盘Boss开火轮廓",
"Compass Follower Fire": "罗盘Follower开火",
"Compass Follower Outline": "罗盘Follower开火轮廓",
"Compass Static Name": "罗盘静态名字",
"Compass Static Description": "罗盘静态说明",
"Compass Static Optional": "罗盘静态可选项",
"Compass Static Requirements": "罗盘静态需求",
"Compass Static Distance": "罗盘静态距离",
"Compass Static Meters": "罗盘静态米",
"Compass Static InZone": "罗盘静态区域内",
"Compass Fire Direction": "罗盘开火方向",
"Compass Static Info Auto Size Delta": "罗盘静态自动高度",
"Compass Static Info Size Delta": "罗盘静态高度"
}
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{
"GamePanelHUDCore": "Game Panel HUD Core",
"Main Settings": "Main Settings",
"All HUD Always display": "All HUD Always display",
"Debug All HUD Method Invoke Time": "Debug All HUD Method Invoke Time"
}
@@ -0,0 +1,6 @@
{
"GamePanelHUDCore": "游戏屏幕面板核心",
"Main Settings": "主设置",
"All HUD Always display": "所有指示栏始终显示",
"Debug All HUD Method Invoke Time": "调试所有指示栏调用时间"
}
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{
"GamePanelHUDGrenade": "Game Panel HUD Grenade",
"Main Settings": "Main Settings",
"Position Scale Settings": "Position Scale Settings",
"Color Settings": "Color Settings",
"Font Styles Settings": "Font Styles Settings",
"Grenade HUD display": "Grenade HUD display",
"Merge All Grenade Count": "Merge All Grenade Count",
"Grenade Count Zero Warning": "Grenade Count Zero Warning",
"Anchored Position": "Anchored Position",
"Size Delta": "Size Delta",
"Local Scale": "Local Scale",
"Frag": "Frag",
"Stun": "Stun",
"Smoke": "Smoke",
"Warning": "Warning"
}
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{
"GamePanelHUDGrenade": "游戏屏幕面板手雷",
"Main Settings": "主设置",
"Position Scale Settings": "位置大小设置",
"Color Settings": "颜色设置",
"Font Styles Settings": "字体样式设置",
"Grenade HUD display": "手雷计数器显示",
"Merge All Grenade Count": "合并所有手雷统计",
"Grenade Count Zero Warning": "手雷数量为零警告",
"Anchored Position": "指示栏位置",
"Size Delta": "指示栏高度",
"Local Scale": "指示栏大小",
"Frag": "碎片",
"Stun": "闪光",
"Smoke": "烟雾",
"Warning": "警告"
}
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{
"GamePanelHUDHealth": "Game Panel HUD Health",
"Main Settings": "Main Settings",
"Position Size Scale Settings": "Position Size Scale Settings",
"Color Settings": "Color Settings",
"Font Styles Settings": "Font Styles Settings",
"Warning Rate Settings": "Warning Rate Settings",
"Animation Speed Settings": "Animation Speed Settings",
"Health HUD display": "Health HUD display",
"Buff Rate display": "Buff Rate display",
"Buff Arrow Animation": "Buff Arrow Animation",
"Buff Arrow Animation Reverse": "Buff Arrow Animation Reverse",
"Anchored Position": "Anchored Position",
"Size Delta": "Size Delta",
"Local Scale": "Local Scale",
"Health": "Health",
"When Health < 25%, Current Color change to Warning": "When Health < 25%, Current Color change to Warning",
"Hydration": "Hydration",
"When Hydration < 10%, Current Color change to Warning": "When Hydration < 10%, Current Color change to Warning",
"Energy": "Energy",
"When Energy < 10%, Current Color change to Red Warning": "When Energy < 10%, Current Color change to Warning",
"Buff Animation Speed": "Buff Animation Speed",
"Maximum": "Maximum",
"Zeros": "Zeros",
"Warning": "Warning",
"Buff Arrow Up": "Buff Arrow Up",
"Buff Arrow Down": "Buff Arrow Down",
"Buff Up": "Buff Up",
"Buff Down": "Buff Down",
"Current": "Current"
}
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{
"GamePanelHUDHealth": "游戏屏幕面板生命值",
"Main Settings": "主设置",
"Position Size Scale Settings": "位置高度大小设置",
"Color Settings": "颜色设置",
"Font Styles Settings": "字体样式设置",
"Warning Rate Settings": "警告率设置",
"Animation Speed Settings": "动画速度设置",
"Health HUD display": "生命值指示栏显示",
"Buff Rate display": "增益显示",
"Buff Arrow Animation": "增益动画",
"Buff Arrow Animation Reverse": "增益动画反转",
"Anchored Position": "指示栏位置",
"Size Delta": "指示栏高度",
"Local Scale": "指示栏大小",
"Health": "生命值",
"When Health < 25%, Current Color change to Warning": "当生命值小于百分之25, 当前值颜色更改为警告",
"Hydration": "口渴度",
"When Hydration < 10%, Current Color change to Warning": "当口渴度小于百分之10, 当前值颜色更改为警告",
"Energy": "能量值",
"When Energy < 10%, Current Color change to Warning": "当能量小于百分之10, 当前值颜色更改为警告",
"Buff Animation Speed": "增益动画速度",
"Maximum": "最大值",
"Zeros": "零",
"Warning": "警告",
"Buff Arrow Up": "增益指针上升",
"Buff Arrow Down": "增益指针下降",
"Buff Up": "增益上升",
"Buff Down": "增益下降",
"Current": "当前值"
}
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{
"GamePanelHUDHit": "Game Panel HUD Hit",
"Main Settings": "Main Settings",
"Position Rotation Scale Settings": "Position Rotation Scale Settings",
"Hit Color Settings": "Hit Color Settings",
"Font Styles Settings": "Font Styles Settings",
"Animation Speed Settings": "Animation Speed Settings",
"Distance Settings": "Distance Settings",
"Draw Test Hit": "Draw Test Hit",
"Test Hit": "Test Hit",
"Hit HUD display": "Hit HUD display",
"Hit Damage HUD display": "Hit Damage HUD display",
"Hit Head Separate Color": "Hit Head Separate Color",
"Hit Direction": "Hit Direction",
"Hit Anchored Position": "Hit Anchored Position",
"Hit Size Delta": "Hit Size Delta",
"Hit Local Scale": "Hit Local Scale",
"Hit Head Size Delta": "Hit Head Size Delta",
"Hit Damage Anchored Position": "Hit Damage Anchored Position",
"Hit Damage Size Delta": "Hit Damage Size Delta",
"Hit Damage Local Scale": "Hit Damage Local Scale",
"Hit Rotation": "Hit Rotation",
"Hit Left": "Hit Left",
"When Hit Direction < -0.5 Active Hit Left": "When Hit Direction < -0.5 Active Hit Left",
"Hit Right": "Hit Right",
"When Hit Direction > 0.5 Active Hit Right": "When Hit Direction > 0.5 Active Hit Right",
"Hit Active Speed": "Hit Active Speed",
"Hit End Wait Speed": "Hit End Wait Speed",
"Hit Dead Wait Speed": "Hit Dead Wait Speed",
"Damage": "Damage",
"Armor Damage": "Armor Damage",
"Dead": "Dead",
"Head": "Head",
"Damage Info": "Damage Info",
"Armor Damage Info": "Armor Damage Info"
}
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{
"GamePanelHUDHit": "游戏屏幕面板击中",
"Main Settings": "主设置",
"Position Rotation Scale Settings": "位置旋转大小设置",
"Hit Color Settings": "击中颜色设置",
"Font Styles Settings": "字体样式设置",
"Animation Speed Settings": "动画速度设置",
"Distance Settings": "距离设置",
"Draw Test Hit": "渲染测试击中",
"Test Hit": "测试击中",
"Hit HUD display": "命中显示",
"Hit Damage HUD display": "命中伤害显示",
"Hit Head Separate Color": "命中头部单独颜色",
"Hit Direction": "命中方向",
"Hit Anchored Position": "命中位置",
"Hit Size Delta": "命中高度",
"Hit Local Scale": "命中大小",
"Hit Head Size Delta": "命中头部高度",
"Hit Damage Anchored Position": "命中伤害位置",
"Hit Damage Size Delta": "命中伤害高度",
"Hit Damage Local Scale": "命中伤害大小",
"Hit Rotation": "命中旋转",
"Hit Left": "命中左侧",
"When Hit Direction < -0.5 Active Hit Left": "当击中方向小于-0.5时激活击中左",
"Hit Right": "命中右侧",
"When Hit Direction > 0.5 Active Hit Right": "当击中方向小于-0.5时激活击中右",
"Hit Active Speed": "命中激活速度",
"Hit End Wait Speed": "命中结束等待速度",
"Hit Dead Wait Speed": "命中死亡等待速度",
"Damage": "伤害",
"Armor Damage": "护甲伤害",
"Dead": "死亡",
"Head": "头部",
"Damage Info": "伤害信息",
"Armor Damage Info": "护甲伤害信息"
}
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{
"GamePanelHUDKill": "Game Panel HUD Kill",
"Main Settings": "Main Settings",
"Position Rotation Scale Settings": "Position Rotation Scale Settings",
"Kill Color Settings": "Kill Color Settings",
"Font Styles Settings": "Font Styles Settings",
"Animation Speed Settings": "Animation Speed Settings",
"Distance Settings": "Distance Settings",
"Draw Test Kill": "Draw Test Kill",
"Test Kill": "Test Kill",
"Kill HUD display": "Kill HUD display",
"Wait Bottom Kill Destroy": "Wait Bottom Kill Destroy",
"Kill Distance display": "Kill Distance display",
"Kill Other display": "Kill Other display",
"Kill Streak display": "Kill Streak display",
"Kill Xp display": "Kill Xp display",
"Kill Level display": "Kill Level display",
"Kill Part display": "Kill Part display",
"Kill Faction display": "Kill Faction display",
"Kill Weapon display": "Kill Weapon display",
"Kill Scav Name To En": "Kill Scav Name To En",
"Exp HUD display": "Exp HUD display",
"Kill Anchored Position": "Kill Anchored Position",
"Kill Size Delta": "Kill Size Delta",
"Kill Local Scale": "Kill Local Scale",
"Exp Anchored Position": "Exp Anchored Position",
"Exp Size Delta": "Exp Size Delta",
"Exp Local Scale": "Exp Local Scale",
"Kill Text Wait Speed": "Kill Text Wait Speed",
"Exp Wait Speed": "Exp Wait Speed",
"Kill Text Input Speed": "Kill Text Input Speed",
"Single character input speed (unit s)": "Single character input speed (unit s)",
"Kill Text 2 Input Speed": "Kill Text 2 Input Speed",
"Kill Text 2 Wait Time": "Kill Text 2 Wait Time",
"Play Text to Text2 ago Wait Time (unit s)": "Play Text to Text2 ago Wait Time (unit s)",
"When Kill distance >= How many meters display": "When Kill distance >= How many meters display",
"Kill Info": "Kill Info",
"Kill Distance": "Kill Distance",
"Kill Streak": "Kill Streak",
"Kill Other": "Kill Other",
"Kill Xp": "Kill Xp",
"Exp": "Exp",
"Name": "Name",
"Weapon": "Weapon",
"Distance": "Distance",
"Level": "Level",
"Streak": "Streak",
"Body Part": "Body Part",
"Meters": "Meters",
"Lvl": "Lvl",
"Xp": "Xp",
"Stats Streak": "Stats Streak",
"Other": "Other",
"Enemy Down": "Enemy Down",
"Kill Usec": "Kill Usec",
"Kill Bear": "Kill Bear",
"Kill Scav": "Kill Scav",
"Kill Boss": "Kill Boss",
"Kill Follower": "Kill Follower",
"Bracket": "Bracket"
}
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{
"GamePanelHUDKill": "游戏屏幕面板击杀",
"Main Settings": "主设置",
"Position Rotation Scale Settings": "位置旋转大小设置",
"Kill Color Settings": "击中颜色设置",
"Font Styles Settings": "字体样式设置",
"Animation Speed Settings": "动画速度设置",
"Distance Settings": "距离设置",
"Draw Test Kill": "渲染测试击杀",
"Test Kill": "测试击杀",
"Kill HUD display": "击杀信息显示",
"Wait Bottom Kill Destroy": "等待底部击杀销毁",
"Kill Distance display": "击杀距离显示",
"Kill Other display": "击杀其他显示",
"Kill Streak display": "击杀连杀显示",
"Kill Xp display": "击杀经验显示",
"Kill Level display": "击杀等级显示",
"Kill Part display": "击杀部位显示",
"Kill Faction display": "击杀派系显示",
"Kill Weapon display": "击杀武器显示",
"Kill Scav Name To En": "击杀Scav名字转英文",
"Exp HUD display": "经验值显示",
"Kill Anchored Position": "击杀位置",
"Kill Size Delta": "击杀高度",
"Kill Local Scale": "击杀大小",
"Exp Anchored Position": "经验值位置",
"Exp Size Delta": "经验值高度",
"Exp Local Scale": "经验值大小",
"Kill Text Wait Speed": "击杀文本等待时间",
"Exp Wait Speed": "经验值等待速度",
"Kill Text Input Speed": "击杀文本输入速度",
"Single character input speed (unit s)": "单个字符输入速度 (单位 秒)",
"Kill Text 2 Input Speed": "击杀文本2 输入速度",
"Kill Text 2 Wait Time": "击杀文本2 等待时间",
"Play Text to Text2 ago Wait Time (unit s)": "播放文本2前等待时间 (单位 秒)",
"When Kill distance >= How many meters display": "当击杀距离大于或等于多少米时显示",
"Kill Info": "击杀信息",
"Kill Distance": "击杀距离",
"Kill Streak": "击杀连杀",
"Kill Other": "击杀其他",
"Kill Xp": "击杀经验",
"Exp": "经验值",
"Name": "名字",
"Weapon": "武器",
"Distance": "距离",
"Level": "等级",
"Streak": "连杀",
"Body Part": "身体部位",
"Meters": "米",
"Lvl": "等级",
"Xp": "经验值",
"Stats Streak": "连杀奖励",
"Other": "其他",
"Enemy Down": "敌人倒下",
"Kill Usec": "击杀 Usec",
"Kill Bear": "击杀 Bear",
"Kill Scav": "击杀 Scav",
"Kill Boss": "击杀 Boss",
"Kill Follower": "击杀 Follower",
"Bracket": "括号"
}
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{
"GamePanelHUDWeapon": "Game Panel HUD Weapon",
"Main Settings": "Main Settings",
"Position Scale Settings": "Position Scale Settings",
"Color Settings": "Color Settings",
"Font Styles Settings": "Font Styles Settings",
"Warning Rate Settings": "Warning Rate Settings",
"Animation Speed Settings": "Animation Speed Settings",
"Weapon HUD display": "Weapon HUD display",
"Ammo Type HUD display": "Ammo Type HUD display",
"Fire Mode display": "Fire Mode display",
"Weapon Name Always display": "Weapon Name Always display",
"Weapon ShortName": "Weapon ShortName",
"Zero Warning Animation": "Zero Warning Animation",
"Weapon Name Inspect display": "Weapon Name Inspect display",
"Weapon Name Auto display": "Weapon Name Auto display",
"Hide Game Ammo Panel": "Hide Game Ammo Panel",
"Anchored Position": "Anchored Position",
"Local Scale": "Local Scale",
"Max Ammo Within 10": "Max Ammo Within 10",
"When Max Ammo <= 10 and Current Ammo <= 45%, Current Color change to Warning": "When Max Ammo <= 10 and Current Ammo <= 45%, Current Color change to Warning",
"Max Ammo Within 100": "Max Ammo Within 100",
"When Max Ammo > 10 and Current Ammo < 30%, Current Color change to Warning": "When Max Ammo > 10 and Current Ammo < 30%, Current Color change to Warning",
"Weapon Name Auto display Animation Speed": "Weapon Name Auto display Animation Speed",
"Zero Warning Animation Speed": "Zero Warning Animation Speed",
"Current": "Current",
"Maximum": "Maximum",
"Patron": "Patron",
"Weapon Name": "Weapon Name",
"Ammo Type": "Ammo Type",
"Fire Mode": "Fire Mode",
"Zeros": "Zeros",
"Warning": "Warning"
}
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{
"GamePanelHUDWeapon": "游戏屏幕面板武器",
"Main Settings": "主设置",
"Position Scale Settings": "位置大小设置",
"Color Settings": "颜色设置",
"Font Styles Settings": "字体样式设置",
"Warning Rate Settings": "警告率设置",
"Animation Speed Settings": "动画速度设置",
"Weapon HUD display": "武器弹药计数器显示",
"Ammo Type HUD display": "弹药类型显示",
"Fire Mode display": "开火模式显示",
"Weapon Name Always display": "武器名始终显示",
"Weapon ShortName": "武器短名",
"Zero Warning Animation": "零警告动画",
"Weapon Name Inspect display": "检视时显示武器名",
"Weapon Name Auto display": "自动显示武器名",
"Hide Game Ammo Panel": "隐藏游戏弹药面板",
"Anchored Position": "指示栏位置",
"Local Scale": "指示栏大小",
"Max Ammo Within 10": "当最大弹药在10以内",
"When Max Ammo <= 10 and Current Ammo <= 45%, Current Color change to Warning": "当最大弹药小于或等于10并且当前弹药小于百分之45, 当前颜色更改为警告",
"Max Ammo Within 100": "当最大弹药在100以内",
"When Max Ammo > 10 and Current Ammo < 30%, Current Color change to Warning": "当最大弹药大于10并且当前弹药小于百分之30, 当前颜色更改为警告",
"Weapon Name Auto display Animation Speed": "武器名动画速度",
"Zero Warning Animation Speed": "零警告动画速度",
"Current": "当前值",
"Maximum": "最大值",
"Patron": "枪膛",
"Weapon Name": "武器名字",
"Ammo Type": "弹药类型",
"Fire Mode": "开火模式",
"Zeros": "零",
"Warning": "警告"
}