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## Settings file was created by plugin That's Lit v1.383.20
## Plugin GUID: bastudio.thatslit
[0. Readme]
## The mod takes away at least several fps. Actual overhead varies from machine to machine, some lose 5, some lose 20. You can try giving up the brightness module if the performance is not acceptable.
# Setting type: Boolean
# Default value: true
Performance (Readme) = true
## The mod aims to make AIs reasonable without making it easy, but it requires some proper setup. Besides, SAIN or other mods can change bots, and everyone has different configurations, so you may have different experience than mine with default That's Lit configs. Check "Recommended Mods" on the mod page for more info.
# Setting type: Boolean
# Default value: true
Balance (Readme) = true
## The mod tries to make everything as intuitive as possible so you can enjoy human-like AIs by just applying common sense. However, EFT's AIs are never designed to be human-like, the mod basically "imagine up" some new systems out of data here and there in the game, there are things can't be done, or can't be very accurate. It's best to read the mod description page if you want to make the most out of That's Lit.
# Setting type: Boolean
# Default value: true
Mechanics (Readme) = true
[1. Main]
## Enable the mod. Some features can't be re-enabled in raids.
# Setting type: Boolean
# Default value: true
Enable = true
[2. Darkness / Brightness]
## Enable the module. With this turned off, AIs are not affected by your brightness.
# Setting type: Boolean
# Default value: true
Enable = true
## Scale how AI noticing players slower due to darkness. Be careful when increasing this as it could easily breaks the combat balance.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Darkness Impact Offset = 0.5
## Scale how AI noticing players faster due to brightness. Be careful when increasing this as it could easily breaks the combat balance.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Brightness Impact Offset = 0.5
## Scale how AI noticing players from further under some circumstances. This is designed to compensate low night vision distance from SAIN, you may want to set this to 0 if you don't run SAIN.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Extra Vision Distance Scale = 1
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Factory (Night) = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Lighthouse = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Shoreline = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Reserve = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Woods = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Interchange = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Customs = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Streets = true
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: true
Ground Zero = true
## Let Brightness Module reacts to volumetric lights. Disable this if it cause issues.
# Setting type: Boolean
# Default value: true
Observe Volumetric Lights = true
[3. Encountering Patch]
## Enable the module. Encountering Patch nerf bots reaction at the moment they see a player, especially when they are sprinting.
# Setting type: Boolean
# Default value: true
Enable = true
Visibility Cancel Chance = 0.6
[4. Grasses & Foliage]
## Enable the module. This enable grasses to block bot vision.
# Setting type: Boolean
# Default value: true
Enable Grasses = true
## Enable the module. This enable foliage to distract distant bots.
# Setting type: Boolean
# Default value: true
Enable Foliage = true
## Enable the module. This enable foliage to distract distant bots.
# Setting type: Boolean
# Default value: true
Enable Bush Ratting = true
## Scale the strength of extra chance to be overlooked by faraway bots from sneaking around foliages.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Foliage Impact Scale = 1
[5. Tweaks]
## Should sprinting bots spot player slower & Should moving (esp. sprinting) player get spotted slightly faster. This option is provided because SAIN is including similiar (player side only) feature (though their effectiveness is unknown yet.
# Setting type: Boolean
# Default value: true
Movement Impact = true
## Scale how much slower bots react because of the mod. 0% = use the original value. *Carefully* adjust this to balance your game to your liking.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Final Impact Scale (Slower) = 1
## Scale how much faster bots react because of the mod. 0% = use the original value. *Carefully* adjust this to balance your game to your liking.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Final Impact Scale (Faster) = 1
## (Not recommanded because it's easy to mess up the balance, try Final Impact Scale first) Modify the final 'time to be seen' seconds. Positive means AIs react slower and vice versa. Applied after Final Impact Scale.
# Setting type: Single
# Default value: 0
Final Offset = 0
## If Brightness module is disabled, introduce a slight fluctuation to bot reaction time, so rarely you may get lucky or unlucky, may be not noticeable.
# Setting type: Boolean
# Default value: true
Alternative Reaction Fluctuation = true
[6. Info]
## Display lighting meter.
# Setting type: Boolean
# Default value: true
Lighting Info = true
## Clear/Cloudy indicator.
# Setting type: Boolean
# Default value: true
Weather Info = true
## Enabled lights/lasers indicator.
# Setting type: Boolean
# Default value: true
Equipment Info = true
## A rough rating of surrounding foliage.
# Setting type: Boolean
# Default value: true
Foliage Info = true
## A hint about surrounding grasses. Only grasses in direction to the bot doing vision check is applied and there are some more dynamic factors, so this only gives you the rough idea about how dense the surrounding grasses are.
# Setting type: Boolean
# Default value: true
Terrain Info = true
## Hide the reminder about disabled Brightness module.
# Setting type: Boolean
# Default value: false
Hide Map Tip = false
## Vertical offset to the top.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 7
InfoOffset = 0
[7. Performance]
## Resolution of the observed image by the observer camera, higher level means somewhat higher accuracy. Has an impact on CPU time. Level1 -> 32x32, Level2 -> 64x64... This config is used on raid start.
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 1 to 4
Resolution Level = 2
## How many foliage to check if it's inbetween you and bots, increasing this allows foliage affects multiple bots from different directions. Could slightly an impact on CPU time. This config is used on raid start.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 5
Foliage Samples = 1
[8. Debug]
## A lot of gibberish.
# Setting type: Boolean
# Default value: false
Debug Info (Expensive) = false
# Setting type: Boolean
# Default value: false
Debug Texture = false
## Enable darkness/brightness on the map.
# Setting type: Boolean
# Default value: false
Hideout = false
# Setting type: Boolean
# Default value: false
Benchmark = false
# Setting type: Boolean
# Default value: false
Debug Terrain = false
# Setting type: Boolean
# Default value: false
Debug Compat = false
# Setting type: Boolean
# Default value: false
Debug Proxy = false
[9. Balance]
## Should all features from this mod work for boss. Makes bosses EASY.
# Setting type: Boolean
# Default value: false
Include Bosses = false
## Whether the mod checks your equipments. Disabling this stops lights/lasers detection and makes stealth EASY.
# Setting type: Boolean
# Default value: true
Equipment Check = true
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## Settings file was created by plugin That's Lit Sync v1.383.14
## Plugin GUID: bastudio.thatslit.sync
[Main]
# Setting type: Boolean
# Default value: true
Show Info = false
# Setting type: Boolean
# Default value: false
LogPackets = false
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## Settings file was created by plugin DanW-QuestingBots v0.5.0
## Plugin GUID: com.DanW.QuestingBots
[AI Limiter]
## Improve FPS by minimizing CPU load for AI out of certain ranges
# Setting type: Boolean
# Default value: false
Enable AI Limiting = false
## Allow AI to be disabled for bots that are questing
# Setting type: Boolean
# Default value: true
Enable AI Limiting for Bots That Are Questing = true
## Only allow AI to be disabled for bots that are questing on the selected maps
# Setting type: TarkovMaps
# Default value: Streets
# Acceptable values: Customs, Factory, Interchange, Labs, Lighthouse, Reserve, Shoreline, Streets, Woods, GroundZero, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Maps to Allow AI Limiting for Bots That Are Questing = Streets
## AI will only be disabled if it's more than this distance from you
# Setting type: Int32
# Default value: 200
# Acceptable value range: From 50 to 1000
Distance from You (m) = 200
## AI will only be disabled if it's more than this distance from other PMC's
# Setting type: Int32
# Default value: 75
# Acceptable value range: From 25 to 1000
Distance from PMCs (m) = 75
[Custom Quest Locations]
## Allow custom quest locations to be saved
# Setting type: Boolean
# Default value: false
Enable Quest Location Saving = false
## Name of the next quest location that will be stored
# Setting type: String
# Default value: Custom Quest Location
Quest Location Name = Custom Quest Location
## Store your current location as a quest location
# Setting type: KeyboardShortcut
# Default value: KeypadEnter
Store New Quest Location = KeypadEnter
[Debug]
## Show information about what each bot is doing
# Setting type: Boolean
# Default value: false
Show Bot Info Overlays = false
## Show the target position for each bot that is questing
# Setting type: Boolean
# Default value: false
Show Bot Path Overlays = false
## Show information about every nearby quest objective location
# Setting type: Boolean
# Default value: false
Show Quest Info Overlays = false
## Include quest markers and information for spawn-search quests like 'Spawn Point Wander' and 'Boss Hunter' quests
# Setting type: Boolean
# Default value: false
Show Quest Info for Spawn-Search Quests = false
## Quest markers and info overlays will only be shown if the objective location is within this distance from you
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 10 to 300
Max Distance (m) to Show Quest Info = 100
## Font Size for Quest Overlays
# Setting type: Int32
# Default value: 16
# Acceptable value range: From 12 to 36
Font Size for Quest Info = 16
[Main]
## Allow bots to quest
# Setting type: Boolean
# Default value: true
Enable Questing = true
## Allow bots to sprint while questing. This does not affect their ability to sprint when they're not questing.
# Setting type: Boolean
# Default value: true
Allow Bots to Sprint while Questing = true
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## Settings file was created by plugin dvize.Donuts v1.4.4
## Plugin GUID: com.dvize.Donuts
[1. Main Settings]
## Enable/Disable Spawning from Donuts Points
# Setting type: Boolean
# Default value: true
Donuts On/Off = true
## When enabled, removes furthest PMC bots from player for each new dynamic spawn bot that is over your Donuts bot caps (ScenarioConfig.json).
# Setting type: Boolean
# Default value: true
Despawn PMCs = true
## When enabled, removes furthest SCAV bots from player for each new dynamic spawn bot that is over your Donuts bot caps (ScenarioConfig.json).
# Setting type: Boolean
# Default value: true
Despawn SCAVs = true
## When enabled, all bot spawns will be hard capped by your preset caps. In other words, if your bot count is at the total Donuts cap then no more bots will spawn until one dies (vanilla SPT behavior).
# Setting type: Boolean
# Default value: false
Bot Hard Cap Option = true
## Cool Down Timer for after a spawn has successfully spawned a bot the spawn marker's MaxSpawnsBeforeCoolDown
# Setting type: Single
# Default value: 300
# Acceptable value range: From 0 to 1000
Cool Down Timer = 420
## Setting to determine the odds of PMC groups and group size. All odds are configurable, check Advanced Settings above. See mod page for more details.
# Setting type: String
# Default value: Default
# Acceptable values: None, Default, Low, High, Max, Random
Donuts PMC Group Chance = Default
## Setting to determine the odds of SCAV groups and group size. All odds are configurable, check Advanced Settings above. See mod page for more details. See mod page for more details.
# Setting type: String
# Default value: Default
# Acceptable values: None, Default, Low, High, Max, Random
Donuts SCAV Group Chance = Default
## Difficulty Setting for All PMC Donuts Related Spawns
# Setting type: String
# Default value: Normal
# Acceptable values: AsOnline, Easy, Normal, Hard, Impossible
Donuts PMC Spawn Difficulty = Normal
## Difficulty Setting for All SCAV Donuts Related Spawns
# Setting type: String
# Default value: Normal
# Acceptable values: AsOnline, Easy, Normal, Hard, Impossible
Donuts SCAV Spawn Difficulty = Normal
## Difficulty Setting for all other bot types spawned with Donuts, such as bosses, Rogues, Raiders, etc.
# Setting type: String
# Default value: Normal
# Acceptable values: AsOnline, Easy, Normal, Hard, Impossible
Other Bot Type Spawn Difficulty = Normal
## Shows the Random Scenario Selected on Raid Start in bottom right
# Setting type: Boolean
# Default value: true
Show Random Scenario Selection = true
## Select a preset to use when spawning as PMC
# Setting type: String
# Default value: Live Like (Random)
# Acceptable values: live-like, live-like-alt, live-like-alt-2, live-like-performance, quietraids, boss-mania, crazyraids, impossibleraids, morescavs, morepmcs, no-starting-pmcs, starting-pmcs-only-live-like, starting-pmcs-only-live-like-alt, starting-pmcs-only-morescavs, starting-pmcs-only-quietraids, starting-pmcs-only-late-scavs, starting-pmcs-only-split-waves, scav-raids, Live Like (Random), Starting PMCs Only (Random), Whole Lotta Scavs (Random), I Like Pain (Random), Quiet Raids (Random)
PMC Raid Preset Selection = Live Like (Random)
## Select a preset to use when spawning as SCAV
# Setting type: String
# Default value: scav-raids
# Acceptable values: live-like, live-like-alt, live-like-alt-2, live-like-performance, quietraids, boss-mania, crazyraids, impossibleraids, morescavs, morepmcs, no-starting-pmcs, starting-pmcs-only-live-like, starting-pmcs-only-live-like-alt, starting-pmcs-only-morescavs, starting-pmcs-only-quietraids, starting-pmcs-only-late-scavs, starting-pmcs-only-split-waves, scav-raids, Live Like (Random), Starting PMCs Only (Random), Whole Lotta Scavs (Random), I Like Pain (Random), Quiet Raids (Random)
SCAV Raid Preset Selection = scav-raids
[2. Additional Spawn Settings]
## Force a specific faction for all PMC spawns or use the default specified faction in the Donuts spawn files. Default is a random faction.
# Setting type: String
# Default value: Default
# Acceptable values: Default, USEC, BEAR
Force PMC Faction = Default
## Force a specific faction for all PMC spawns or use the default specified faction in the Donuts spawn files. Default is a random faction.
# Setting type: String
# Default value: Disabled
# Acceptable values: Disabled, SCAV, PMC
Force Bot Type for All Spawns = Disabled
## If enabled, all PMC spawns stop completely once there is n time left in your raid. This is configurable in seconds (see below).
# Setting type: Boolean
# Default value: false
PMC Spawn Hard Stop = true
## The time (in seconds) left in your raid that will stop any further PMC spawns (if option is enabled). Default is 300 (5 minutes).
# Setting type: Int32
# Default value: 300
PMC Spawn Hard Stop: Time Left in Raid = 300
## If enabled, all SCAV spawns stop completely once there is n time left in your raid. This is configurable in seconds (see below).
# Setting type: Boolean
# Default value: false
SCAV Spawn Hard Stop = true
## The time (in seconds) left in your raid that will stop any further SCAV spawns (if option is enabled). Default is 300 (5 minutes).
# Setting type: Int32
# Default value: 300
SCAV Spawn Hard Stop: Time Left in Raid = 300
## If enabled, all hotspot points have a much higher chance of spawning more PMCs. (CAN BE TOGGLED MID-RAID)
# Setting type: Boolean
# Default value: false
PMC Hot Spot Spawn Boost = false
## If enabled, all hotspot points have a much higher chance of spawning more SCAVs. (CAN BE TOGGLED MID-RAID)
# Setting type: Boolean
# Default value: false
SCAV Hot Spot Spawn Boost = false
## If enabled, all hotspot spawn points will ignore the hard cap (if enabled). This applies to any spawn points labeled with 'Hotspot'. Strongly recommended to use this option + Despawn + Hardcap.
# Setting type: Boolean
# Default value: false
PMC Hot Spot Ignore Hard Cap = false
## If enabled, all hotspot spawn points will ignore the hard cap (if enabled). This applies to any spawn points labeled with 'Hotspot'. I recommended using this option with Despawn + Hardcap + Boost for the best experience with more action in hot spot areas.
# Setting type: Boolean
# Default value: false
SCAV Hot Spot Ignore Hard Cap = false
[3. Global Minimum Spawn Distance From Player]
## If enabled, all spawns on all presets will use the global minimum spawn distance from player for each map defined below.
# Setting type: Boolean
# Default value: false
Use Global Min Distance From Player = true
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 35
Factory = 35
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 60
Customs = 60
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 80
Reserve = 80
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 80
Streets = 80
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 125
Woods = 125
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 40
Laboratory = 40
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 100
Shoreline = 100
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 65
Ground Zero = 65
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 85
Interchange = 85
## Distance (in meters) that bots should spawn away from the player (you).
# Setting type: Single
# Default value: 70
Lighthouse = 70
[4. Global Minimum Spawn Distance From Other Bots]
## If enabled, all spawns on all presets will use the global minimum spawn distance from player for each map defined below.
# Setting type: Boolean
# Default value: false
Use Global Min Distance From Other Bots = true
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 20
Factory = 20
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 50
Customs = 50
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 50
Reserve = 50
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 80
Streets = 80
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 100
Woods = 100
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 40
Laboratory = 40
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 80
Shoreline = 80
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 65
Ground Zero = 65
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 80
Interchange = 80
## Distance (in meters) that bots should spawn away from other alive bots.
# Setting type: Single
# Default value: 60
Lighthouse = 60
[5. Advanced Spawn Settings]
## It will stop trying to spawn one of the bots after this many attempts to find a good spawn point
# Setting type: Int32
# Default value: 20
Max Spawn Tries Per Bot = 20
## This value is the number in seconds that Donuts should despawn bots. Default is 10 seconds. Note: decreasing this value may affect your performance.
# Setting type: Single
# Default value: 10
Despawn Bot Interval = 10
[6. Group Chance Weight Distribution]
## Weight Distribution for Group Chance 'Low'. Use relative weights for group sizes 1/2/3/4/5, respectively. Use this formula: group weight / total weight = % chance.
# Setting type: String
# Default value: 400,90,9,0,0
Low = 400,90,9,0,0
## Weight Distribution for Group Chance 'Default'. Use relative weights for group sizes 1/2/3/4/5, respectively. Use this formula: group weight / total weight = % chance.
# Setting type: String
# Default value: 210,210,45,25,10
Default = 210,210,45,25,10
## Weight Distribution for Group Chance 'High'. Use relative weights for group sizes 1/2/3/4/5, respectively. Use this formula: group weight / total weight = % chance.
# Setting type: String
# Default value: 0,75,175,175,75
High = 0,75,175,175,75
[7. Debugging]
## When enabled, draws debug spheres on set spawn from json
# Setting type: Boolean
# Default value: false
Enable Debug Markers = false
## When enabled, debug spheres will be the real size of the spawn radius
# Setting type: Boolean
# Default value: false
Debug Sphere Real Size = false
[8. Spawn Point Maker]
## Name used to identify the spawn marker
# Setting type: String
# Default value: Spawn Name Here
Name = Spawn Name Here
## Group Number used to identify the spawn marker
# Setting type: Int32
# Default value: 1
# Acceptable values: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100
Group Number = 1
## Select an option.
# Setting type: String
# Default value: pmc
# Acceptable values: arenafighterevent, assault, assaultgroup, bossboar, bossboarsniper, bossbully, bossgluhar, bosskilla, bossknight, bosskojaniy, bosssanitar, bosstagilla, bosszryachiy, crazyassaultevent, cursedassault, exusec-rogues, raiders, followerbigpipe, followerbirdeye, followerboar, followerbully, followergluharassault, followergluharscout, followergluharsecurity, followergluharsnipe, followerkojaniy, followersanitar, followertagilla, followerzryachiy, gifter, marksman, pmc, sectantpriest, sectantwarrior, sptusec, sptbear
Wild Spawn Type = pmc
## Min Distance Bots will Spawn From Marker You Set.
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 500
Min Spawn Distance = 1
## Max Distance Bots will Spawn From Marker You Set.
# Setting type: Single
# Default value: 20
# Acceptable value range: From 1 to 1000
Max Spawn Distance = 20
## Distance in which the player is away from the fight location point that it triggers bot spawn
# Setting type: Single
# Default value: 100
# Acceptable value range: From 0.1 to 1000
Bot Spawn Trigger Distance = 100
## In seconds before it spawns next wave while player in the fight zone area
# Setting type: Single
# Default value: 180
# Acceptable value range: From 0 to 10000
Bot Spawn Timer Trigger = 180
## Maximum number of bots of Wild Spawn Type that can spawn on this marker
# Setting type: Int32
# Default value: 2
Max Random Bots = 2
## Chance bot will be spawn here after timer is reached
# Setting type: Int32
# Default value: 50
# Acceptable value range: From 0 to 100
Spawn Chance for Marker = 50
## Number of successful spawns before this marker goes in cooldown
# Setting type: Int32
# Default value: 5
Max Spawns Before Cooldown = 5
## When enabled for this point, it will still spawn even if timer is not ready for first spawn only
# Setting type: Boolean
# Default value: false
Ignore Timer for First Spawn = false
## How far the random selected spawn near the spawn marker needs to be from player
# Setting type: Single
# Default value: 40
# Acceptable value range: From 0 to 500
Min Spawn Distance From Player = 40
## Press this key to create a spawn marker at your current location
# Setting type: KeyboardShortcut
# Default value:
Create Spawn Marker Key =
## Press this key to delete closest spawn marker within 5m of your player location
# Setting type: KeyboardShortcut
# Default value:
Delete Spawn Marker Key =
[9. Save Settings]
## If enabled saves the raid session changes to a new file. Disabled saves all locations you can see to a new file.
# Setting type: Boolean
# Default value: false
Save New Locations Only = false
## Press this key to write the json file with all entries so far
# Setting type: KeyboardShortcut
# Default value: KeypadMinus
Create Temp Json File = KeypadMinus
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## Settings file was created by plugin NoHurry.AsyncBundles.Plugin v1.4.0
## Plugin GUID: com.nohurry.asyncbundles
[Override AKI bundles cache folder]
## Whenever to change AKI's bundles cache folder.
# Setting type: Boolean
# Default value: false
Enabled = false
## Full path to AKI's bundles cache folder.
# Setting type: String
# Default value: C:\SPT\user\cache\bundles\
Location = C:\SPT\user\cache\bundles\
[Override EFT bundles root folder]
## Whenever to change EFT's bundles root folder.
# Setting type: Boolean
# Default value: false
Enabled = false
## Full path to EFT's bundles root folder.
# Setting type: String
# Default value: C:\SPT\EscapeFromTarkov_Data\StreamingAssets\Windows\
Location = C:\SPT\EscapeFromTarkov_Data\StreamingAssets\Windows\
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## Settings file was created by plugin LootingBots v1.3.2
## Plugin GUID: me.skwizzy.lootingbots
[Loot Finder]
## Enables corpse looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable corpse looting = Scav, Pmc, PlayerScav
## When scanning for loot, corpses will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable corpse line of sight check = true
## Distance (in meters) a bot is able to detect a corpse
# Setting type: Single
# Default value: 75
Detect corpse distance = 75
## Enables container looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable container looting = Pmc, PlayerScav
## When scanning for loot, containers will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable container line of sight check = false
## Distance (in meters) a bot is able to detect a container
# Setting type: Single
# Default value: 75
Detect container distance = 75
## Enables loose item looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable loose item looting = Pmc, PlayerScav
## When scanning for loot, loose items will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable item line of sight check = false
## Distance (in meters) a bot is able to detect an item
# Setting type: Single
# Default value: 75
Detect item distance = 75
## Enable different levels of log messages to show in the logs
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Log Levels = Error
## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter
# Setting type: Int32
# Default value: 0
Debug: Filter logs on bot = 0
## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).
# Setting type: Boolean
# Default value: false
Debug: Show navigation points = false
[Loot Finder (Timing)]
## Amount of seconds a bot will wait to start their first loot scan after spawning into raid.
# Setting type: Single
# Default value: 6
Delay after spawn = 6
## The amount of seconds the bot will wait until triggering another loot scan
# Setting type: Single
# Default value: 10
Loot scan interval = 10
## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something.
# Setting type: Int32
# Default value: 500
Delay after taking item (ms) = 500
## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot.
# Setting type: Boolean
# Default value: true
Enable examine time = true
[Loot Settings]
## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started
# Setting type: Boolean
# Default value: false
Use flea market prices = false
## Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check
# Setting type: Boolean
# Default value: true
Calculate weapon value from attachments = true
## Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory
# Setting type: Boolean
# Default value: true
Allow weapon attachment stripping = true
## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
# Setting type: Single
# Default value: 12000
PMC: Min loot value threshold = 12000
## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
# Setting type: Single
# Default value: 0
PMC: Max loot value threshold = 0
## The equipment a PMC bot is able to equip during raid
# Setting type: EquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
PMC: Allowed gear to equip = All
## The equipment a PMC bot is able to place in their backpack/rig
# Setting type: EquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
PMC: Allowed gear in bags = All
## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
# Setting type: Single
# Default value: 5000
Scav: Min loot value threshold = 5000
## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
# Setting type: Single
# Default value: 0
Scav: Max loot value threshold = 0
## The equipment a non-PMC bot is able to equip during raid
# Setting type: EquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Scav: Allowed gear to equip = All
## The equipment a non-PMC bot is able to place in their backpack/rig
# Setting type: EquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Scav: Allowed gear in bags = All
## Enables logs for the item apprasier that calcualtes the weapon values
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Log Levels = Error
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## Settings file was created by plugin SAIN v2.2.3
## Plugin GUID: me.sol.sain
[SAIN Editor]
## Change The Debug Overlay with DrakiaXYZs Debug Overlay
# Setting type: KeyboardShortcut
# Default value: LeftBracket
Next Debug Overlay = LeftBracket
## Change The Debug Overlay with DrakiaXYZs Debug Overlay
# Setting type: KeyboardShortcut
# Default value: RightBracket
Previous Debug Overlay = RightBracket
## Opens the Editor on press
# Setting type: Boolean
# Default value: false
Open Editor = false
## The keyboard shortcut that toggles editor
# Setting type: KeyboardShortcut
# Default value: F6
Open Editor Shortcut = F6
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## Settings file was created by plugin DrakiaXYZ-Waypoints v1.4.3
## Plugin GUID: xyz.drakia.waypoints
[Debug]
## Whether to draw debug objects in-world
# Setting type: Boolean
# Default value: false
Debug = false
## Whether to show the navigation mesh
# Setting type: Boolean
# Default value: false
ShowNavMesh = false
## The amount to offset the nav mesh so it's more visible over the terrain
# Setting type: Single
# Default value: 0.02
# Acceptable value range: From 0 to 2
NavMeshOffset = 0.02
[Export (Requires Debug)]
## Whether to export the nav mesh on map load
# Setting type: Boolean
# Default value: false
ExportNavMesh = false
[General]
## Whether to use custom nav meshes when available
# Setting type: Boolean
# Default value: true
EnableCustomNavmesh = true